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Showing posts from December, 2021

There's still a lot to do with the GDD

 I've been designing cards for all the characters. One big snag is that cards kind of have to be designed thematically before they're designed mechanically, otherwise I'd just have to go back and do a lot of things over again. Designing thematically also helps find the character's ability and influences various mechanical abilities of each card belonging to that character. Take Samantha. She's a strong character. So we give her the ability to shine in combat, giving her a buff whenever she defeats adversaries. One card even lets her turn regular tasks into adversaries. So we've got Casino cards that are either universal (like a vending machine) or equipment type like a broom. Meaning most equipment cards will be Casino type. Job cards are always specific to the job. Character cards are more mixed. 85% of them don't focus on jobs because these characters should be able to work on any job. 15% of them deal with their job in whatever unique way. Work Listen Spo...

Card balancing

 So work is steady today. Scrapped that whole calculator program and just went for a spreadsheet instead... which for this many types of cards, is probably very wise. https://docs.google.com/spreadsheets/d/1b6JbWWh6Br_TAI7EoRjJvyL0Z-58ruNCRoiy0j7LKbc/edit?usp=sharing

Switching gears

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Gonna start working on game design again... Lots of card archetypes need to be balanced, and I'm working on a simple calculator that allows me to plug different values of card type ie Energy or Discard a card, or Draw a card, and turning them into a point value so that when cards are designed, I can use the calculator to compare the math and keep the cards balanced. Helps further down the road too, when certain archetypes become too powerful/weak.

Finished demo

 Made walkthrough. Drafted UI. https://youtu.be/T-2vFtMY9HM Here's the walkthrough of what I've got in mind for UI and how the game generally plays. 

Welcome.

I'll be keeping a daily log of what I'm able to accomplish, for accountability purposes. Today I signed out for leave, for two weeks. I'll be able to get a lot of stuff done. Got medication for my wife. Took an insane amount of time to get through the lines.