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Showing posts from June, 2023

Tes SniperRifle and SideShuffling

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  final result  <-Original prompt These took like 2 to 3 hours each. I'm getting the process down. I generate images, try to get the prompt down to something that's difficult, like here, I couldn't get the stable diffusion to render a woman shuffling cards, so I just had her playing on a controller, then I traced some hands, did a shitty job shading it, then had diffusion paint over my shading work.  So far, I haven't trained my own Loras yet, which is where you train the AI with the images you provide. So I could have definitely trained the stable diffusion what shuffling cards looks like, or hell, even how to draw my faces so I don't have to do it every time.  I think for the shuffling cards instance, I think I should have probably made a lora for it. Going forward, there are a lot of "shuffling" type pictures, since it is a Sexy Casino game, after all. It really is case by case basis. Standing poses are really easy for stable diffusion. Anything else...

Back from Guam

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 So I scribbled Ivy's character drinking a Blue Buffalo Energy Drink. Then I inputted it into Stable Diffusion. Stable Diffusion is a rapidly developing technology. A lot of people are using ControlNet to get what they want out of poses, and while I've tried it out using a 3D program to pose models, I find I can't get the exact results I want... So I sketched out something quick on the left, no more than 10 minutes. The middle is what SD spit out for me. It's honestly not feasible to expect SD to output the same intricate outfits I designed; it's disappointing. Then, just quick edits to face and atrocious hands. I could go back and remake the hair to be more consistent with the original character. Or make her less muscular. All of the art probably took about two or three hours.  Guam had a typhoon. I was sent there on mission to help out. Other than that, I've been working on the exhaustive list of cards. So far there's 410 cards. I think the cards a little ...