Back from Guam
So I scribbled Ivy's character drinking a Blue Buffalo Energy Drink. Then I inputted it into Stable Diffusion. Stable Diffusion is a rapidly developing technology. A lot of people are using ControlNet to get what they want out of poses, and while I've tried it out using a 3D program to pose models, I find I can't get the exact results I want... So I sketched out something quick on the left, no more than 10 minutes. The middle is what SD spit out for me. It's honestly not feasible to expect SD to output the same intricate outfits I designed; it's disappointing. Then, just quick edits to face and atrocious hands. I could go back and remake the hair to be more consistent with the original character. Or make her less muscular. All of the art probably took about two or three hours.
Guam had a typhoon. I was sent there on mission to help out. Other than that, I've been working on the exhaustive list of cards. So far there's 410 cards. I think the cards a little bit overly complicated. With some further playtesting, I can get it down to... 250 cards ish. The sex stuff is like another 125 cards, heh. So that's 375ish card arts, and then some general stuff like Casino Background and UI I have to do.
So I've setup this huge playtesting system.
We start at the spreadsheets. The spreadsheets have listed character cards, as well as a separate task sheet for the opposition the women face (physical threats, diners, casino players, things for a maid to clean, johns to have sex with)The spreadsheets are set to output their library to a Json. A python script was made to then accept parameters that help me finely tune and test the decks later, and make the decks using an expected challenge rating (think like how random enemies have a total challenge rating), among other parameters like deck size, and balance amongst job types.
The python script spits out a CSV that I then go to https://www.dextrous.com.au/decks for, which basically turns my two decks into graphical cards. It's pretty nifty.
Then I go into table top simulator to test out the game.
I also have an autohotkey script that allows me to manually edit character values and task values super quickly.
To sum it up
Edit the cards, run the scripts, play in tabletop simulatdor, use character tracker program, find the problematic cards, repeat.
Once I feel that I don't have any huge changes to make to the system and I've chosen the best cards to keep, then I can save the rest for a more skilled programmer to work on.

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