Posts

Aching Dreams 4 is still coming

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  They all use AI, except the last one which is background AI only. I still do my own personal edits like drawing in faces but AI has gotten really good to the point that it's not too necessary anymore. Anyways I assure the three of you looking it's still coming

Tes SniperRifle and SideShuffling

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  final result  <-Original prompt These took like 2 to 3 hours each. I'm getting the process down. I generate images, try to get the prompt down to something that's difficult, like here, I couldn't get the stable diffusion to render a woman shuffling cards, so I just had her playing on a controller, then I traced some hands, did a shitty job shading it, then had diffusion paint over my shading work.  So far, I haven't trained my own Loras yet, which is where you train the AI with the images you provide. So I could have definitely trained the stable diffusion what shuffling cards looks like, or hell, even how to draw my faces so I don't have to do it every time.  I think for the shuffling cards instance, I think I should have probably made a lora for it. Going forward, there are a lot of "shuffling" type pictures, since it is a Sexy Casino game, after all. It really is case by case basis. Standing poses are really easy for stable diffusion. Anything else

Back from Guam

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 So I scribbled Ivy's character drinking a Blue Buffalo Energy Drink. Then I inputted it into Stable Diffusion. Stable Diffusion is a rapidly developing technology. A lot of people are using ControlNet to get what they want out of poses, and while I've tried it out using a 3D program to pose models, I find I can't get the exact results I want... So I sketched out something quick on the left, no more than 10 minutes. The middle is what SD spit out for me. It's honestly not feasible to expect SD to output the same intricate outfits I designed; it's disappointing. Then, just quick edits to face and atrocious hands. I could go back and remake the hair to be more consistent with the original character. Or make her less muscular. All of the art probably took about two or three hours.  Guam had a typhoon. I was sent there on mission to help out. Other than that, I've been working on the exhaustive list of cards. So far there's 410 cards. I think the cards a little

TesBikini

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  I have been working hard at real work... coming back home late. It's just the season for business. It's very stressful to think about. I like thinking about this game though. It's a great escape. I took those days in the past for granted.  I've made a lot of progress on the card texts.  Design wise, I'd say... 280 character cards 190ish finished, design only 60 Task cards 20ish finished, design only 80ish Job cards 20ish finished, design only. So I'm about 240 cards out of 420 cards. Slay the Spire has 370 cards. The game I'm designing is definitely more complicated than Slay the Spire, and it'll have more funky interactions, but I can definitely see whittling down the number of cards to something like 350 good cards, and then hentai will have it's own whopper of 200 or so... aided by AI I guess. All cards have a rough design, they just haven't been balanced or... connected very well to other cards. They need another go around. So I'm rushi

Limbo Dance, A Safe Jog

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samCapoieraKick1- Posing using ControlNet

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  We need Samantha, clothed in post-apocalyptic armor, doing a Capoeira kick wikihow on the kick Posed the kick in XNALara, removed all the textures Fed that into the depth model of stable diffusion. LOTS of them are fucking weird looking but this one was me hitting gold. I can edit this and make it look like her. Fix the hands and shit. That's all I do now, draw hands and faces. Not done yet!

taskIvyReading

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  Hopefully the cartoony face doesn't look too jarring. I think I need to change my prompts so they're more cel shaded... but i've already made a few images, heh. Well it looks nice I think.